Quick 'n Dirty Logos in Lightwave - page 2

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Quick 'n Dirty Logos in Lightwave
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In Lightwave Modeler select file, epsfloader and select the path you saved from photoshop.

Like this.

Now in the back view, in the second layer (with the fist one as a background template) draw a plane (key : X) surrounding the logo.

do this (key : R), template drill on the Z axis to print the points through on the plane you made.

flip the polygons so they face the right way (f) 

Now comes one of the tricky parts : go to the perspective view (and use full screen if feasible) in polygon mode, select the outer polygon and delete (key : z), select the parts that represent the black contour and cut them (see pic)

All that's left is the background parts. delete them (key: del)

Paste back the logo