Quick 'n Dirty Logos in Lightwave - page 3
13 July 2008
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Lightwave
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extrude (key : E) the logo like the pic here. And move it a little to the front (key : t - hold down ctrl whilst dragging to constrain motion to 1 axis)


select the front polygons, zoom in on the star and bevel (key : b) .

The reason we zoomed in on the star is because that is one area where the most detail is and most likely bevelling errors occur. Press a to view all. You might see some fuky things in the perpective view. That's because some points have crossed each other and confuse LW. With the beveled polygon selected use the drag tool to clean up any possible problems.
Optionally you can select the bevel and/or front polygons, cut and past them back to create sharper edges when rendering.